现有的唱歌语音合成模型(SVS)通常在唱歌数据上进行训练,并取决于容易出错的时间对齐和持续时间功能或明确的音乐得分信息。在本文中,我们提出了Karaoker,Karaoker是一种基于多言式Tacotron的模型,该模型以语音特征为条件,该功能专门针对口语数据进行训练,而无需时间对齐。卡拉克(Karaoker)在从看不见的歌手/扬声器的源波形中提取的多维模板之后,综合了歌声和传输风格。该模型在连续数据上以单个深卷积编码为共同条件,包括音高,强度,和谐,实扣,cepstral峰值突出和八度。我们通过功能重建,分类和说话者身份识别任务扩展了文本到语音训练目标,这些任务将模型指导到准确的结果。除多任务外,我们还采用了Wasserstein GAN训练方案以及声学模型的输出的新损失,以进一步完善模型的质量。
translated by 谷歌翻译
本文介绍了一种在自回归关注文本到语音系统中控制音素级别的韵律的方法。除了通常完成的常见框架中,我们将从培训集中的语音数据中直接提取音素级F0和持续时间特征,而不是学习潜在韵律特征。每个韵律特征是使用无监督聚类离散化,以便为每个话语产生一系列韵律标签。该序列与音素序列并行使用,以便通过利用韵律编码器和相应的注意模块来调节解码器。实验结果表明,该方法保留了高质量的生成语音,同时允许对F0和持续时间进行音素级控制。通过用音符替换F0集群质心,该模型还可以在扬声器范围内提供对音符和八度音的控制。
translated by 谷歌翻译
本文介绍了对F0的音素级韵律控制的方法和多销箱文本到语音设置的持续时间,基于韵律聚类。使用自回归关注的模型,并将多个箱子架构模块并联,与韵律编码器并联。提出了对基本单扬声器方法的几种改进,从而增加了韵律控制范围和覆盖范围。更具体地说,我们采用数据增强,F0​​标准化,持续时间的平衡集群,以及扬声器无关的韵律聚类。这些修改使培训集中包含的所有发言者能够进行细粒度的音素级韵律控制,同时保持扬声器标识。该模型也可以微调到具有限制数据量的看不见的扬声器,并显示其维持其韵律控制能力,验证说话者无关的韵律聚类是有效的。实验结果验证了该模型维持了高输出语音质量,并且该方法允许在每个扬声器范围内有效的韵律控制,尽管多种式箱子设置介绍的变化。
translated by 谷歌翻译
在本文中,介绍了文本到读取/唱歌系统,可以适应任何扬声器的声音。它利用基于TacoTron的多级箱子声学模型在只读语音数据训练,并且在音素级别提供韵律控制。还研究了基于传统DSP算法的数据集增强和额外的韵律操纵。神经TTS模型对看不见的扬声器的有限录音进行了微调,允许与目标的扬声器语音进行敲击/歌唱合成。描述了系统的详细管道,其包括从Capella歌曲的目标音调和持续时间值提取,并将其转换为在合成之前的目标扬声器的有效音符范围内。还研究了通过WSOLA输出的输出的韵律操纵的另外的阶段,以便更好地匹配目标持续时间值。合成的话语可以与乐器伴奏轨道混合以产生完整的歌曲。通过主观聆听测试评估所提出的系统,以及与可用的备用系统相比,该系统还旨在从只读训练数据产生合成歌唱语音。结果表明,该拟议的方法可以产生高质量的敲击/歌声,具有增加的自然。
translated by 谷歌翻译
最近最近提出了使用音韵特征而不是音素作为输入到序列TTS的输入,用于零拍摄的多语言语音合成。这种方法对于代码切换是有用的,因为它促进了嵌入在本机的流中的外语的无缝发出。在我们的工作中,我们培训了一种语言 - 无人物多相箱模型,在不同语言中常见的一组音牙衍生特征上,其目标是实现交叉语言扬声器适应。我们首先尝试语言语音相似性对几种源语言组合的交叉语言的影响。随后,我们可以在看见或一个看不见的语言中使用非常有限的新扬声器语音数据进行微调,并实现了相同质量的合成语音,同时保留了目标扬声器的身份。随着目标扬声器数据的32和8个话语,我们获得高扬声器相似性分数和与相应文献相当的自然。在仅为2种可用的适应话语的极端情况下,我们发现我们的模型表现为几滴学习者,因为在所见和看不见的语言方案中的性能相似。
translated by 谷歌翻译
本文介绍了一个端到端的文本到语音系统,CPU延迟低,适用于实时应用。该系统由基于自回归关注的序列到序列声学模型和用于波形生成的LPCNet声码器组成。提出了一种采用塔克罗伦1和2型号的模块的声学模型架构,而通过使用最近提出的基于位置的注意机制来确保稳定性,适用于任意句子长度。在推断期间,解码器是展开的,并且以流式方式执行声学特征生成,允许与句子长度无关的几乎恒定的延迟。实验结果表明,声学模型可以产生比计算机CPU上的实时大约31倍的功能序列,移动CPU上的6.5倍,使其能够满足两个设备上实时应用所需的条件。全端到端系统可以通过听证测试来验证几乎是自然的质量语音。
translated by 谷歌翻译
View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera moves. We introduce a new point-based representation to compute Neural Point Catacaustics allowing novel-view synthesis of scenes with curved reflectors, from a set of casually-captured input photos. At the core of our method is a neural warp field that models catacaustic trajectories of reflections, so complex specular effects can be rendered using efficient point splatting in conjunction with a neural renderer. One of our key contributions is the explicit representation of reflections with a reflection point cloud which is displaced by the neural warp field, and a primary point cloud which is optimized to represent the rest of the scene. After a short manual annotation step, our approach allows interactive high-quality renderings of novel views with accurate reflection flow. Additionally, the explicit representation of reflection flow supports several forms of scene manipulation in captured scenes, such as reflection editing, cloning of specular objects, reflection tracking across views, and comfortable stereo viewing. We provide the source code and other supplemental material on https://repo-sam.inria.fr/ fungraph/neural_catacaustics/
translated by 谷歌翻译
Modern speech recognition systems exhibits rapid performance degradation under domain shift. This issue is especially prevalent in data-scarce settings, such as low-resource languages, where diversity of training data is limited. In this work we propose M2DS2, a simple and sample-efficient finetuning strategy for large pretrained speech models, based on mixed source and target domain self-supervision. We find that including source domain self-supervision stabilizes training and avoids mode collapse of the latent representations. For evaluation, we collect HParl, a $120$ hour speech corpus for Greek, consisting of plenary sessions in the Greek Parliament. We merge HParl with two popular Greek corpora to create GREC-MD, a test-bed for multi-domain evaluation of Greek ASR systems. In our experiments we find that, while other Unsupervised Domain Adaptation baselines fail in this resource-constrained environment, M2DS2 yields significant improvements for cross-domain adaptation, even when a only a few hours of in-domain audio are available. When we relax the problem in a weakly supervised setting, we find that independent adaptation for audio using M2DS2 and language using simple LM augmentation techniques is particularly effective, yielding word error rates comparable to the fully supervised baselines.
translated by 谷歌翻译
In this work, we propose a novel framework for estimating the dimension of the data manifold using a trained diffusion model. A trained diffusion model approximates the gradient of the log density of a noise-corrupted version of the target distribution for varying levels of corruption. If the data concentrates around a manifold embedded in the high-dimensional ambient space, then as the level of corruption decreases, the score function points towards the manifold, as this direction becomes the direction of maximum likelihood increase. Therefore, for small levels of corruption, the diffusion model provides us with access to an approximation of the normal bundle of the data manifold. This allows us to estimate the dimension of the tangent space, thus, the intrinsic dimension of the data manifold. Our method outperforms linear methods for dimensionality detection such as PPCA in controlled experiments.
translated by 谷歌翻译
This project leverages advances in multi-agent reinforcement learning (MARL) to improve the efficiency and flexibility of order-picking systems for commercial warehouses. We envision a warehouse of the future in which dozens of mobile robots and human pickers work together to collect and deliver items within the warehouse. The fundamental problem we tackle, called the order-picking problem, is how these worker agents must coordinate their movement and actions in the warehouse to maximise performance (e.g. order throughput) under given resource constraints. Established industry methods using heuristic approaches require large engineering efforts to optimise for innately variable warehouse configurations. In contrast, the MARL framework can be flexibly applied to any warehouse configuration (e.g. size, layout, number/types of workers, item replenishment frequency) and the agents learn via a process of trial-and-error how to optimally cooperate with one another. This paper details the current status of the R&D effort initiated by Dematic and the University of Edinburgh towards a general-purpose and scalable MARL solution for the order-picking problem in realistic warehouses.
translated by 谷歌翻译